DV Music Language — Color & Visual Notation Layer: Pitch, Octaves, Rhythm Blocks, and Harmony — With Full DV Text Compatibility
DV Music Language — Color & Visual Notation Layer: Pitch, Octaves, Rhythm Blocks, and Harmony — With Full DV Text Compatibility
By Ronen Kolton Yehuda (MKR: Messiah King RKY)
DV Color Notation: Seeing Pitch and Time
Music can be written as text, as staff notation, as shapes, or as sound alone. But there’s another way to represent music that is extremely natural for the human brain: color and space.
DV Language is already a strong textual music system. DV Color Notation is a companion layer that turns DV Language into something you can see instantly—without losing the structure of real music. It begins as a playful system for early childhood, but it scales naturally into adulthood and professional use, because it is not “simplified music.” It is the same music, expressed through a clearer interface.
DV Color Notation is built around one core idea:
Pitch becomes color. Time becomes space. Harmony becomes stacking.
That’s the entire philosophy. Everything else is implementation.
DV Text + DV Color are two views of the same music
Every colored block is also a DV unit. That means the system can switch views instantly:
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Visual view: color + brightness + length blocks
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Text view: DV notation strings (e.g.,
Do4Q Re4Q Mi4H) -
Hybrid view: both together (best for education and accessibility)
This is also important for adults: color becomes a fast “UI,” while DV text stays the precise written language.
1) Why a visual layer matters (and why it’s not “childish”)
Traditional notation is powerful, but it asks beginners to learn an entire reading system before they can “build” music fluently. That creates a common situation:
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People can love music, feel rhythm, and sing melodies…
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But they feel blocked the moment the page appears.
DV Color Notation flips the order:
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First you recognize.
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Then you build.
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Then you name and formalize.
This is exactly how humans learn complex systems in the real world. We don’t read a manual before we understand patterns. We see patterns first.
And this is why DV Color Notation is for adults too. Many professional tools already use color to reduce cognitive load (DAWs, MIDI editors, orchestration templates, track coloring). DV just formalizes color as a consistent musical identity system.
2) Pitch as a repeating color map
2.1 The rule: one pitch = one stable base hue
The foundation is strict and must never drift:
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Do has a base hue
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Re has a base hue
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Mi has a base hue
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Fa has a base hue
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Sol has a base hue
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La has a base hue
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Si has a base hue
The exact palette can be refined later (for accessibility and manufacturing), but the rule is absolute:
If it is Do, it is always Do’s hue — not “something close,” not “a similar shade,” not “a different blue.”Pitch identity stays stable.
This creates instant pattern literacy:
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“Find all Do’s” becomes a color search.
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Scales become a consistent color family.
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A melody is a readable color path.
The current DV “7-note” base palette (working draft)
In this article, I use the same working palette we already defined and illustrated. This is a practical mapping intended to be clear and memorable:
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Do (C) → Red
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Re (D) → Orange
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Mi (E) → Yellow
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Fa (F) → Green
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Sol (G) → Cyan / Teal (blue-green)
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La (A) → Blue
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Si (B) → Purple / Violet
Important note: this is a suggested palette, not final
This palette is a current working design meant to demonstrate the core rule:
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Pitch identity = hue
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Octave = brightness (lower darker, higher brighter)
The exact shades may change after real-world testing for:
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readability on screens and print
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color-blind accessibility
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manufacturing (plastics/paints/LED color behavior)
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clarity when many blocks appear together (dense music)
What must remain stable is the principle: each pitch keeps one consistent hue family, and octave height is represented by brightness, not by changing the note’s identity.
2.2 Accidentals (♯/♭) are “between colors” (black keys logic)
The chromatic notes aren’t random colors. They are in-between colors — blends of two neighboring natural hues.
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Do♯ / Re♭ sits between Do and Re
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Re♯ / Mi♭ sits between Re and Mi
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Fa♯ / Sol♭ sits between Fa and Sol
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Sol♯ / La♭ sits between Sol and La
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La♯ / Si♭ sits between La and Si
This is not only pretty — it’s musically meaningful. A semitone is literally “between” two notes. DV Color makes that relationship visible.
Two strong design options (both valid):
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Solid blended accidental: one stable “middle” color per black key.
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Split-parent accidental: half one neighbor hue + half the other (super intuitive visually).
Either way, the accidental color is never “an eighth independent color system.” It’s always derived from the core notes.
Accidentals (♯/♭) as blended “in-between” hues (working draft)
The black keys use in-between blends between the neighboring natural notes:
Do♯ / Re♭ → Red-Orange blend
Re♯ / Mi♭ → Orange-Yellow blend
(Mi–Fa has no black key on piano; Mi♯=Fa and Fa♭=Mi as spellings.)
Fa♯ / Sol♭ → Green-Cyan blend
Sol♯ / La♭ → Cyan-Blue blend
La♯ / Si♭ → Blue-Purple blend
(Si–Do has no black key on piano; Si♯=Do and Do♭=Si as spellings.)
2.3 Octaves are brightness (same hues repeat; higher = brighter, lower = darker)
This part is crucial and it’s where many systems fail if they’re inconsistent.
In DV Color Notation:
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Hue = pitch identity
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Brightness = octave height
So Do repeats across the keyboard or instrument, but:
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low Do is darker
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mid Do is medium
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high Do is brighter
Same hue family, different brightness.
That means:
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You don’t “invent new colors” for different registers.
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You don’t confuse “light blue note” with “blue note.”
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Octave becomes a natural visual law:
High sounds bright. Low sounds heavy.And the visuals reflect it.
To avoid confusion, DV Color Notation uses a strict separation of roles:
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Hue (red/orange/yellow/green/cyan/blue/purple) tells you which note it is
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Brightness (dark → normal → bright) tells you which octave it is
So the same Do hue repeats through the keyboard or fretboard, but:
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low Do = darker red
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middle Do = normal red
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high Do = brighter red
This prevents the common mistake of assigning “light blue” as a different pitch (because “light/dark” is reserved for octave).
2.4 “Accessibility and Redundancy” (color-blind friendly)
Accessibility: Color is never the only carrier of meaning
DV Color Notation is designed so no one must rely on color alone. For learners with color-blindness (and for any situation where colors are unclear—printing, lighting, screens), every block/key can include:
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Note mode:
Do4Q,Re4E,Mi5H Degree mode:
1.4Q,2.4E,3^5H
This keeps your core DV principle: pitch + octave + duration are explicit, even without color.
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Do = dots, Re = diagonal lines, Mi = grid, Fa = waves, Sol = crosshatch, La = vertical lines, Si = trianglesThis makes pitches readable even in grayscale.
3) Shape language + borders (optional)
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Different border shapes per pitch (rounded vs sharp corners, notch marks)
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Strong outlines for readability
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Big, high-contrast text labels for children and classrooms
Do2, Do4, Do6).3) Instruments that can display DV colors
DV Color Notation is not restricted to one instrument. It’s a language overlay.
3.1 DV Color Keyboard (digital or physical)
A keyboard can be produced or overlaid so that:
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every key follows the DV hue mapping
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black keys use blended hues
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octaves shift by brightness
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repeated Do positions
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scale families
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chord shapes as consistent color stacks
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a top strip
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a cap
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a light bar (LED-style)
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a printed overlay
That choice depends on taste and practicality, but the mapping stays the same.
3.2 DV Color Guitar Fretboard (including open strings)
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each fret position colored by the note it produces
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open strings at the nut also colored (open-string identity is visible)
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octave brightness rising as you go up the neck (same hue, brighter)
This helps players see:
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repeated notes across strings
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chord forms as consistent color sets
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“where the octave is” as a brightness jump
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harmonies as color relationships, not memorized numbers
3.3 Other instruments and interfaces
DV Color can map onto:
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bass (even easier)
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ukulele
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marimba/xylophone
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violin-family fingerboards (position zones)
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MIDI controllers, pads, grids, and software instruments
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any “pitch layout” where positions correspond to notes
Once the mapping is stable, the instrument is just a canvas.
4) Rhythm as a visual puzzle: DV Time Blocks
Time becomes space you must fill.
4.1 The “measure box” (container that must be filled exactly)
In 4/4:
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the box holds 4 beats.
The rule is simple:
You cannot overflow the box.You cannot leave it incomplete (unless you intentionally place silence blocks).Everything must tile perfectly.
That alone teaches rhythm more effectively than many explanations because it makes rhythm a physical truth.
4.2 Duration = block length (spatial)
A note becomes a block that has:
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color = pitch
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length = duration
So:
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whole note = one block filling the entire 4/4 box
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half note = block filling half the box
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quarter = one beat
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eighth = half beat
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sixteenth = quarter beat
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triplets can be represented as a “three-in-the-space-of-two” subdivision option
“This block is longer because it occupies more of the box.”
4.3 Mixed rhythms: 16th + 8th + quarter + … (still fits)
The power of the system is that it remains correct even when you mix durations:
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16th + 16th + 8th + quarter + quarter
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8th + 8th + 8th + 8th + half
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syncopations, rests, ties (represented as continuation blocks)
4.4 Silence is also a block (rests as tiles)
To make the system complete, rests should be tiles too:
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neutral color (gray) or transparent block
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still occupies time space
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still must fit the measure box
This is important: silence is part of rhythm, and children learn that immediately.
5) Harmony and “togetherness”: stacking blocks
The system becomes truly musical when it handles harmony naturally.
5.1 Chords = vertical stacks
If multiple notes happen at the same moment:
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they share the same start position
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they share the same duration length
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but they stack vertically as separate colored blocks
That means a chord is not a symbol you must decode. It is a shape.
5.2 Multiple voices / polyphony
For more advanced music:
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voice A can be one horizontal lane
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voice B another lane
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chords are stacks within lanes
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rhythm stays aligned by the box grid
This supports real composition and arrangement, not just beginner tunes.
6) “Finish and material”: matte, glossy, bright, dark — and why it matters
You asked to include this, and it’s important: color is not only hue. It’s also surface behavior.
DV Color Notation can use:
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brightness for octave
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finish for role (melody vs harmony vs bass vs percussion)
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material style to separate layers without changing pitch identity
6.1 Brightness = octave (primary rule)
This stays the primary rule.
6.2 Matte vs glossy = layer meaning (secondary rule)
For clarity in dense music:
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glossy could represent the “lead voice” or currently selected track
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matte could represent accompaniment or harmony
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semi-gloss could represent inner voices
This is very useful when multiple blocks share similar hues but need separation by function.
6.3 Additional styling that keeps pitch intact
Without changing hue identity, you can use:
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thin borders vs thick borders
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subtle textures (dots/lines)
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translucency for “background layers”
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glow effects for “active playback”
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embossed text labels on physical blocks
This is also a bridge to accessibility: people with color-blindness can still read by texture/pattern.
Matte/Glossy/Finish Is an Optional Layer (Many Possible Uses)
In addition to hue (pitch) and brightness (octave), DV Color Notation can optionally use surface finish—such as matte, glossy, semi-gloss, metallic, translucent, or “glow” materials—as an extra visual layer. This is not fixed yet, and there are many possible ways it could be used (or not used) depending on what tests best in real learning and performance.
For example, finish could help distinguish:
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melody vs harmony vs bass
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different tracks/voices/instruments
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“active” notes vs background notes
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teaching highlights (what to focus on)
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accent notes vs non-accent notes
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chord tones vs passing tones
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percussion families vs pitched notes (if needed)
At this stage, the finish system is presented only as a design possibility: it may become a powerful clarity tool, or it may be simplified or removed if it creates visual overload. The goal is always the same: keep the pitch colors stable and readable, and use finishes only if they genuinely improve clarity for children, adults, and educators.
7) Percussion: DV Rhythm Blocks for drums and non-pitched instruments
A full DV system must treat percussion as first-class, not an afterthought.
7.1 Percussion blocks are primarily time-objects
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duration is still block length (same measure box rule)
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vertical stacking still represents simultaneity (kick + snare together, etc.)
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percussion identity can be represented by shape family + optional color family
7.2 Shape families (very intuitive)
Examples:
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Kick = thick rounded rectangle
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Snare = sharper rectangle
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Hi-hat = thin tile
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Tom = taller tile
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Clap = double-edge tile
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Cymbal = wide shimmering tile pattern
You can keep a consistent, friendly “block alphabet” for percussion so that kids recognize instruments immediately.
7.3 Color usage for percussion (two options)
Option B (family colors): percussion uses a separate palette that represents families:
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kicks = one family color
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snares = another
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hats = another
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cymbals = another
But pitch-hues remain reserved for melodic/harmonic notes.
7.4 Layering percussion with pitched music
In a complete environment, you can have:
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Lane 1: melody blocks (colored pitch)
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Lane 2: harmony stacks (colored pitch)
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Lane 3: bass (colored pitch)
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Lane 4: percussion blocks (shape-coded, rhythm-coded)
All aligned by the measure box grid.
This creates a full DV “visual DAW” that remains readable even to beginners.
Percussion: same time logic, flexible visual identity
Percussion fits DV perfectly because DV rhythm is already a time-tiling system (measure boxes that must be filled). The key principle stays the same:
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Duration = block length
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Simultaneous hits = vertical stacking
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Rests = silence blocks that still occupy time
A working suggestion: percussion by shape families (and optional color families)
Because percussion is not primarily pitch-based, the cleanest approach is:
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kick = thick block
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snare = sharp-edged block
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hi-hat = thin tile
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clap = split/double tile
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cymbal = wide tile with “shimmer” pattern
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low drums (kicks/toms) = one family cue
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snares/claps = another
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hats/cymbals = another
Important note: percussion visuals are a suggestion, not final
Percussion may end up using a different solution depending on testing and product direction, for example:
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purely shape-based (no percussion colors at all)
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icon-based (small instrument icons on blocks)
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pattern-based (dots/lines/crosshatch)
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separate percussion lanes with neutral styling
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different UX for drum grids vs timeline blocks
What must remain consistent is the DV time logic: percussion still “fills the box” like everything else, and stacking shows “played together.”
8) Why this scales from ages 3 to professional adults
8.1 Early childhood: immediate cause-and-effect
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place block → sound happens
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make block longer → sound lasts longer
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shift to brighter octave → sound is higher
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stack blocks → chord happens
No lecture required. The child learns by action.
8.2 Teens and adults: clarity, structure, composition speed
For adults, DV Color Notation becomes:
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a fast composing interface (like building music from Lego)
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a harmony map you can see at a glance
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an arrangement tool (density, rhythm, and voicing become visible)
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a training tool for sight-recognition of patterns
It’s “music UI,” not “kid music.”
9) A real product ecosystem (physical + digital)
DV Color Notation naturally becomes an ecosystem:
9.1 Physical learning tools
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color keyboard overlays / full-color keys
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color fretboard overlays for guitars and bass
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physical rhythm tiles + measure boards
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stackable chord blocks
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teacher kits (preset boxes: major, minor, pentatonic “worlds”)
9.2 Digital tools
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DV Color Composer (drag blocks, stack, tile measure boxes)
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export to MIDI/audio
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“mode locks” (scale/color sets)
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guided lessons (copy + modify)
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playback highlighting (blocks glow while sounding)
9.3 Performance use
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live performance UI: color lanes that scroll
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color-based cues for bands/ensembles
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rhythm grids for drummers
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simplified rehearsal visuals for quick learning
10) A strong closing definition
DV Color Notation expresses music as:
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Hue = pitch identity
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Brightness = octave height
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Space = time duration
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Tiling = rhythmic correctness
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Stacking = harmony and simultaneity
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Finish (matte/glossy/textures) = layer clarity without changing pitch identity
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Percussion shapes = rhythm instrument language aligned to the same time grid
This is why the system can begin as a child’s musical playground and mature into a serious composing and learning interface.
Closing
The color mapping and visual rules presented here are part of an evolving concept. Some details may change as the system is tested, refined, and standardized over time. The goal is to keep the core principle consistent (pitch identity stays stable, octave is encoded clearly, rhythm blocks tile correctly), while allowing the exact palette, finishes, and UI details to mature into a clear final standard through real-world use.
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DV Language – Duration Multiplication Rule (Node-Based)
ReplyDeleteDo1Q × 4 = Do1W
This does not mean:
four separate Do1Q events merged
It means:
one Do1 node whose duration equals 4×Q
So structurally:
Node count: 1
Pitch: Do1
Duration: Q × 4 → W
General Rule
Do1W × n = Do1nW
This represents:
a single musical node
with extended temporal length
not repeated playback events