Smart Hybrid AR/VR Glasses with Modular Wearable & Computing Device Connectivity Using V1 OS: A Patentable and Production-Ready System

 the smart hybrid AR/VR glasses will:

  • Work independently
  • Connect with smart wearables (shoes, hat, gloves, helmet, etc.)
  • Also connect to external computing devices like laptops, desktops, and mobile devices
  • Use Villan V1 OS across all systems
  • Be production-ready and support patentable innovations



Smart Hybrid AR/VR Glasses with Modular Wearable & Computing Device Connectivity Using V1 OS: A Patentable and Production-Ready System

By Ronen Kolton Yehuda (Messiah King RKY)
August 2025


Abstract

This paper proposes a comprehensive architecture for Smart Hybrid AR/VR Glasses capable of standalone operation, multimodal connectivity with smart wearables (smart shoes, helmets, gloves, hats), and seamless integration with external computing devices such as laptops, smartphones, and Tiny Mobile PCs. Powered by Villan's V1 OS, the system forms part of a decentralized, mesh-capable, patent-eligible platform for next-generation spatial computing. Unique features include real-time mode switching (AR/VR), expressive external displays, wearable-computing synergy, and decentralized rendering across computing clusters. The system is designed for mass production and international patent filing.


Table of Contents

  1. Introduction
  2. Functional Scope and Vision
  3. Core Hardware Architecture
  4. Display and Optical System
  5. Embedded Computing and V1 OS Framework
  6. Connectivity with Wearables and Devices
  7. Interaction Interfaces and Control Modalities
  8. Patentable Elements and Legal Strategy
  9. Manufacturing and Scalability
  10. Key Applications and Multi-Domain Use
  11. Patent Landscape Review
  12. Conclusion
  13. References
  14. Appendices

1. Introduction

Smart glasses have evolved from visual novelty to central nodes in wearable intelligence ecosystems. This article outlines a hybrid AR/VR smart glasses system that:

  • Works autonomously with onboard computing
  • Connects to full-body wearable devices
  • Integrates with external computing platforms
  • Runs V1 OS for fluid ecosystem compatibility
  • Introduces multiple novel, patentable innovations

It is envisioned as a general-purpose platform for both consumers and professionals—spanning navigation, work, training, entertainment, and health.


2. Functional Scope and Vision

The smart glasses serve as:

  • Personal spatial computer
  • Extended visual output device for V1 OS laptops/PCs
  • AR/VR interaction hub for wearables (SmartShoe, SmartGlove, etc.)
  • Sensor and input collector for decentralized computing
  • Social visual interface through external-facing expressive display

3. Core Hardware Architecture

3.1 Main Components

Module Description
Display Layer Transparent OLED + optional VR occlusion (mechanical/electrochromic)
SoC & Memory Embedded CPU/GPU/NPU combo (V1 OS compatible)
Battery Dual behind-ear or neckband units (swappable)
Audio Bone-conduction + beamforming mic array
External I/O UWB, Wi-Fi 6/7, BT 5.3, USB-C/PowerRail

3.2 Weight and Ergonomics

  • 28–35g frame with airflow structure
  • Heat dissipation channels to isolate CPU temperature
  • Modular attachments for industrial or sport modes

4. Display and Optical System

4.1 Modes

  • AR: Transparent visual overlay with real-world visibility
  • VR: Full occlusion using smart lens tint or mechanical drop-down visor
  • Mixed: Partial opacity with smart contrast

4.2 Smart External Display

  • Mini OLED screen on front shows eye direction, avatars, or emoji
  • Useful in digital collaboration, gaming, social signaling

5. Embedded Computing and V1 OS Framework

5.1 Internal SoC

  • V1 OS-ready XR chip (or custom Villan silicon)
  • Onboard RAM, SSD, and neural processor
  • Secure enclave for identity and encryption

5.2 V1 OS Capabilities

  • App installation from V1 Store
  • Real-time pairing with any Villan device
  • Decentralized mesh-based OS structure
  • Plug-and-play for wearables and PCs/laptops

6. Connectivity with Wearables and Computing Devices

6.1 Smart Wearables Integration

  • SmartShoe: Positional data, motion, environmental alerts
  • SmartGlove: Fine gesture input, haptics
  • SmartHelmet: Tactical overlays, hazard detection
  • SmartHat: Lightweight atmospheric sensor

6.2 External Device Integration

Device Type Integration Mode
V1 OS Laptop Extended or mirrored display, app offloading
Smartphone Notification relay, camera/voice control
Tiny Mobile PC Portable workstation, AR desktop overlay
Smart TV/Screen Casting AR/VR content from glasses
Villan +Device Modular control surface, secondary interface

Communication occurs via:

  • V1 Mesh Protocol (Villan P2P wireless)
  • USB-C wired passthrough (for data or charge)
  • Wi-Fi 7 for video/streaming extension

7. Interaction Interfaces and Control Modalities

7.1 Controls

  • Voice interface with Villan Assistant
  • Eye tracking
  • Finger gesture (SmartGlove or vision-based)
  • Tap zones (temple, earpiece)
  • Chin/jaw movement detection (via IMU)

7.2 Feedback

  • Spatial audio cues
  • Haptic through gloves/sole
  • Visual pulse overlays
  • Expressive external display output

8. Patentable Elements and Legal Strategy

8.1 Novel Patentable Claims

  1. “Smart AR/VR Glasses with Multi-Wearable Real-Time Ecosystem Control”
    A system that intelligently prioritizes input from connected wearables to manage spatial visualization, input, and control.

  2. “External Display Face Panel for Real-Time Emotional and Social Feedback”
    Screen on glasses exterior for emotional display, avatar eye movement, or status feedback in real-world settings.

  3. “Decentralized Rendering and Input Routing Between AR Glasses and External Computing Devices”
    Logic allowing glasses to become display/input interface for remote or connected PCs using adaptive rendering offload.

  4. “Context-Aware Hybrid Mode Switching Based on User Intent and Wearable Feedback”
    Automatically toggles AR/VR/mixed modes based on sensor data from SmartShoes, gloves, or helmets.


9. Manufacturing and Scalability

  • Display: Transparent OLED from BOE or Samsung Display
  • SoC: XR2+ or Villan-designed chipsets
  • Frame: Magnesium alloy + carbon composite or injection-molded plastics
  • Assembly: Final assembly in Israel or Asia with secure firmware flashing
  • Compliance: CE, FCC, ISO-13849 for safety and performance

Retail Price Target: $799–$1,200
Variants: Standard, Tactical, Creator, Education


10. Key Applications and Multi-Domain Use

Domain Use Case Example
Enterprise Spatial computing for remote work, AR dashboards
Healthcare Surgical overlays, patient data visualization
Military Navigation, threat overlays, tactical coordination
Urban Travel Hands-free guidance, traffic-aware route visuals
Education Mixed reality labs, immersive history lessons
Creators VR video editing, 3D sculpting using gloves + headset

11. Patent Landscape Review

A review of filings in USPTO and WIPO reveals:

  • Most claims focus on glasses-alone systems
  • Few patents include full wearable + computing mesh integration
  • Villan's proposed external social screen and decentralized V1 OS interactions are patent-light domains
  • Gesture control based on jaw movement or tap zones are not widely claimed

Recommendation: File PCT with core claims around ecosystem interaction, external emotion display, and V1 OS sync logic


12. Conclusion

This paper presents a next-generation Smart Hybrid AR/VR Glasses system that:

  • Operates autonomously with full onboard computing
  • Extends functionality through Villan’s wearables
  • Integrates seamlessly with external V1 OS devices
  • Introduces several novel, patent-eligible innovations
  • Is ready for industrial design and manufacturing

By merging advanced optics, decentralized OS logic, and expressive social features, this platform sets a new benchmark for immersive computing.


13. References

  • Villan V1 OS Specification (2025)
  • WIPO & USPTO Patent Search Tools
  • Qualcomm Snapdragon XR Platform
  • IEEE AR/VR Communication Stack (2024)
  • OpenXR and WebXR Guidelines
  • Research on Multi-Wearable Interface Systems

14. Appendices

  • [A] System Diagram: Glasses + Wearables + Devices
  • [B] External Emotion Display Sketch
  • [C] V1 OS Device Synchronization Protocols
  • [D] Ergonomic Weight Map
  • [E] Use Case Scenarios (Charts)
  • [F] Sample Patent Claim Wording Templates


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