Patentable Self-Contained Hybrid AR/VR Smart Glasses: Architecture, Features, and Novel Claims Beyond Existing Patent Constraints



Patentable Self-Contained Hybrid AR/VR Smart Glasses: Architecture, Features, and Novel Claims Beyond Existing Patent Constraints

By Ronen Kolton Yehuda (Messiah King RKY)
August 2025


Abstract

This article explores the design of fully self-contained hybrid AR/VR smart glasses that function independently—without relying on external computing devices such as smart shoes or smartphones—while avoiding existing patent conflicts. The goal is to establish a unique, legally patentable hardware-software system capable of operating both AR (Augmented Reality) and VR (Virtual Reality) modes in a modular, ergonomic form factor. We identify new areas for patentable claims, including lens and visor switching mechanisms, dual-mode projection systems, internal logic structures for hybrid environment blending, novel user interface methods, and voice-integrated spatial computing. A full production and legal pathway is presented.


Table of Contents

  1. Introduction
  2. Market Context and Patent Obstacles in AR/VR
  3. Defining "Hybrid" in AR/VR Glasses
  4. System Architecture for Self-Contained Operation
  5. Display and Visual Systems
  6. Control Interfaces and Sensor Innovations
  7. Patent Avoidance Through Structural and Functional Novelty
  8. Unique Patentable Claims Proposed
  9. Thermal, Power, and Ergonomic Strategies
  10. Manufacturing and Product Strategy
  11. Competitive Positioning
  12. Conclusion
  13. References
  14. Appendices


1. Introduction

Hybrid AR/VR smart glasses—those capable of switching seamlessly between augmented and virtual modes—represent the next evolutionary step in personal computing. However, current development is dominated by corporations holding vast patent portfolios, making innovation both costly and risky. This paper proposes a new architecture for independent, self-contained hybrid smart glasses that offers a legal pathway toward production and patentability by introducing mechanical, visual, control, and interface innovations not yet claimed in major patent clusters.


2. Market Context and Patent Obstacles in AR/VR

2.1 Patent Bottlenecks

  • Internal SLAM processors (Meta, Microsoft)
  • Lightfield displays (Magic Leap, Apple)
  • Optical see-through with embedded display engines
  • Eye-tracking and foveated rendering
  • Hand gesture interpretation

2.2 Innovation Opportunity Zones

  • Hybrid switching between VR and AR via mechanical or electro-optical shielding
  • User interface modalities such as breath, tap, or voice overlays
  • Layered projection over both real and virtual environments
  • Smart expression displays (emotion-mirroring outward screens)
  • User-defined transparency toggling

3. Defining "Hybrid" in AR/VR Glasses

A hybrid AR/VR system allows the user to:

  • Overlay content on the real world (AR)
  • Transition into a fully occluded immersive experience (VR)
  • Switch modes in real-time without removing or replacing hardware

Current market products require mode-switching via opaque attachments, smartphone support, or tethering. This article proposes a self-contained, truly hybrid solution.


4. System Architecture for Self-Contained Operation

4.1 Core Components

  • Embedded SoC (CPU, GPU, NPU) inside the glasses frame
  • Rechargeable battery modules in temples or neckband
  • Microdisplay or waveguide lenses
  • Rotating or foldable light-blocking visors
  • Environmental sensors (light, temperature, air quality)

4.2 Hybrid Operating Logic

  • AR Mode: Display overlays on transparent lenses
  • VR Mode: Switches to fully immersive mode via:
    • Mechanically dropped or rotated occlusion visor
    • Electrically controlled opacity lenses
  • Mixed Mode: Combines real-world view with digitally enhanced edges or segmentation (e.g., edge detection for AI overlays)

5. Display and Visual Systems

5.1 Display Stack Options

  • Transparent OLEDs for AR
  • MicroLED displays for VR
  • Electrowetting/electrochromic shields for VR occlusion
  • Dual-layered screen system: AR foreground + VR background

5.2 Eye Display (External)

Optional expressive display on front surface showing virtual eyes or reactions—a new patentable visual interaction feature.


6. Control Interfaces and Sensor Innovations

6.1 Multi-Modal Controls

  • Voice (embedded microphone)
  • Eye-tracking for input (patentable with new algorithm structure)
  • Touchpad on temple
  • Breath sensors for hidden commands (e.g., blow to pause)
  • Chin tap via IMU (tap jawline to switch view)

6.2 Sensors

  • Environmental mapping camera (non-SLAM dependent)
  • Depth via pulsed IR and AI
  • Orientation via gyroscope + AI accelerometer fusion

7. Patent Avoidance Through Structural and Functional Novelty

Strategies:

  • Use of physical mode switching (mechanical shields, lens flipping)
  • Emotion-expressive outward screens
  • AI-augmented audio UI as primary mode selector (vs. gesture menus)
  • Patent-light dual-lens stack rather than waveguides or light engines
  • Integration of breath-based or chin-tap controls

Avoiding infringement by:

  • Bypassing eye-tracking for gaze UI (use voice + head orientation instead)
  • Using non-SLAM object tagging via machine learning

8. Unique Patentable Claims Proposed

  1. "Hybrid Lens Stack for AR and VR Switching in a Single Frame"
    Lenses composed of two layers—one transparent, one opaque—dynamically combined via user selection or content type.

  2. "Chin-Tap Control Interface for Wearable Computing"
    An input method using jaw or chin motion recognized via temple-based IMU as a primary or secondary command interface.

  3. "Outward-Facing Social Expression Display on AR/VR Glasses"
    A screen facing others that displays eye movement, emoji, or mood for social feedback in digital environments.

  4. "Breath-Controlled Command Protocol for Wearable AR Devices"
    Enables whisper-like control via small changes in airflow to trigger functions (useful in noise-sensitive settings).

  5. "Modular Mode Switching via Foldable VR Shade Units"
    Physical shades that rotate inward/outward over AR lenses to create immersive VR with a single device.


9. Thermal, Power, and Ergonomic Strategies

  • SoC Isolation in the rear or temple area to keep heat away from eyes
  • Passive airflow tunnels built into frames
  • Swappable battery modules: One charges while the other is in use
  • Lightweight materials: Carbon fiber or magnesium alloy frames
  • User-specific sizing via modular arms and nose bridge inserts

10. Manufacturing and Product Strategy

Components:

  • SoC: Qualcomm XR platform or Villan V1-compatible chip
  • Display: Samsung, BOE, or custom OLED/microLED modules
  • Frame: High-tolerance modular plastic + aluminum

Assembly:

  • Modular design allows custom production: Sport, Business, Social
  • VR occlusion unit is detachable or foldable
  • Sold with travel case and cleaning station

11. Competitive Positioning

Product Hybrid AR/VR External Rendering Needed Patent Risk Display Expressivity
Apple Vision Pro High
Meta Quest 3 High
Proposed Glasses Low

12. Conclusion

The proposed self-contained hybrid AR/VR smart glasses system offers a clear path toward novel, patentable innovation by avoiding conventional design pitfalls and introducing unconventional control, switching, and social display mechanisms. By incorporating modular hardware, emotion-display front screens, non-SLAM AI scene detection, and breath/chin-based control methods, the system becomes legally distinct and commercially scalable.

This hybrid AR/VR architecture is more than an incremental update—it is an ergonomic, modular, expressive computing system designed for the next wave of spatial computing.


13. References

  • WIPO PatentScope Database
  • USPTO Patent Search 2020–2025
  • OpenXR Specifications
  • Qualcomm Snapdragon XR2 Technical Sheet
  • Villan V1 OS Architecture Papers
  • Research on Emotion Display Interfaces in Robotics

14. Appendices

  • [A] Technical Illustration: Dual Lens Switching
  • [B] Chin Tap Sensor Placement Diagram
  • [C] Outward Eye Display Concept Sketch
  • [D] Patent Avoidance Matrix
  • [E] User Mode Switching Flowchart
  • [F] Component Weight Distribution Chart

 connectivity is a critical differentiator and can also **expand patent claims**. **wireless + cross-device integration**, while framing it in a **novel and patentable way**.


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# Patentable Self-Contained Hybrid AR/VR Smart Glasses


**Architecture, Features, and Novel Claims Beyond Existing Patent Constraints**

By Ronen Kolton Yehuda (Messiah King RKY)

August 2025


---


## (New Section) 10.5 Connectivity and Inter-Device Computing Integration


While the glasses are designed to operate **fully self-contained**, they also include **optional wireless and modular connectivity** to expand capabilities without depending on external computation.


### 10.5.1 Wireless Standards


* **Wi-Fi 6E/7**: For high-bandwidth AR cloud rendering or multiplayer VR sessions.

* **Bluetooth LE Audio + Control**: Low-energy connections for controllers, smartwatches, bracelets, and wearable haptics.

* **5G/6G Modules**: Built-in cellular connectivity enables **standalone cloud gaming, navigation, and AI streaming**.


### 10.5.2 Villan Ecosystem Integration


The glasses are **compatible with Villan V1 OS devices** such as SmartShoe™, SmartBracelet, SmartHat, and SmartScreen. This allows:


* **Distributed Computing**: Glasses run lightweight AR, while heavy rendering or AI tasks offload to wearables or SmartScreen hubs.

* **Cross-Input Synchronization**: Voice, gesture, and touch commands across all connected devices unify into a **single control plane**.

* **Multi-Modal Experiences**:


  * Shoes provide haptic feedback during VR gaming.

  * SmartBracelet supplies biometric health overlays in AR.

  * SmartScreen becomes a “second view” or debugging console.


### 10.5.3 Patentable Connectivity Features


1. **Adaptive Compute-Sharing Protocol for Hybrid Glasses**


   * Glasses determine whether to process locally or offload to nearby Villan wearables/computers depending on workload, battery, and latency.


2. **Wireless Dual-Pipeline Rendering**


   * One pipeline renders **base AR overlays locally**, while a second wireless stream overlays **cloud-rendered VR assets**, blended in real time.


3. **Context-Aware Peripheral Linking**


   * The glasses automatically detect and reconfigure UI for connected peripherals (SmartShoe as navigation haptic, SmartBracelet as heart monitor, keyboard as VR typing surface).


4. **Multi-Device Gesture Fusion**


   * Gesture detected by one device (e.g., SmartHat cameras) is fused with IMU data from the glasses to create **low-patent-risk, multi-device motion tracking**.


### 10.5.4 Security & Privacy


* End-to-end encrypted wireless links (AES-256 + post-quantum crypto).

* Local AI determines which data stays on-device vs. offloaded.

* “Privacy Mode”: disables all external device connectivity for sensitive use.


---


## 📌 Why This Matters


* **Avoids Patent Clusters**: Current major players patent **standalone-only** or **tethered-only** designs. A **hybrid of both** (self-contained + distributed optional compute) opens **new patent space**.

* **Ecosystem Lock-In**: Creates **patentable system claims** for multi-device synergy under Villan OS.

* **User Value**: Glasses don’t *need* wearables but **gain power** when combined with them.

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Legal Statement for Intellectual Property and Collaboration

Author: Ronen Kolton Yehuda (MKR: Messiah King RKY)

The concept, structure, system architecture, and written formulation of the Patentable Self-Contained Hybrid AR/VR Smart Glasses, including all original hardware, software, design, and connectivity features described herein, are the exclusive innovation and intellectual property of Ronen Kolton Yehuda (MKR: Messiah King RKY).

This statement affirms authorship and creative development of the self-contained hybrid AR/VR glasses framework, incorporating:

  • Dual-mode optical systems (transparent AR and immersive VR),

  • Mechanical or electro-optical mode-switching,

  • Multi-modal user interfaces (voice, breath, chin-tap, touch, gesture),

  • Outward social-expression displays,

  • Adaptive compute-sharing protocols and cross-device Villan V1 OS integration.

The author does not claim ownership over general optical, computing, or communication principles, but solely over the original inventions, hybrid logic, terminology, configuration concepts, and written expression presented in this work.

Any reproduction, adaptation, modification, or commercial exploitation of these concepts or accompanying documentation requires the author’s prior written authorization.
Academic or media citation is permitted only with proper credit to the author.

The author welcomes lawful collaboration, licensing, and partnership proposals, provided that intellectual property rights, authorship acknowledgment, and ethical innovation standards are fully observed.

All rights reserved internationally.

Published by MKR: Messiah King RKY (Ronen Kolton Yehuda)

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